- Creator: brazgardian
- Version: Beta v0.5
- Hack of: FireRed
- Updated: June 5, 2022
- DPE’s Gen1-8 pokemon
- CFRU’s AI and quality of life
- Built on Leon’s Base
- Experience a whole new challenge with thematically randomized gameplay!
- Test your skills with enhanced difficulty options.
- Discover the power of Mega Evolution in battles.
- Unleash the full potential of Unown with exciting new buffs.
- Try out the soft nuzlocke mode for a less punishing experience.
- Tailor the game to your liking with optional difficulty modes.
- Lock in your preferred type of encounters with the optional encounter lock.
- And much, much more!
Looking for a fresh challenge in the world of Pokemon? Look no further than Pokemon Unown, an incredible hack of Pokemon Fire Red that aims to immerse players in a randomized and unpredictable experience.
With Pokemon Unown, you’ll never quite know what’s coming next. Every battle, encounter, and gift Pokemon is randomized thematically, meaning that the power level and types of Pokemon are derived from the vanilla engine. This ensures that the hack maintains the balance and structure of the original game, while still offering plenty of surprises.
Unlike other randomizers, Pokemon Unown won’t throw fully evolved or legendary Pokemon at you right from the start. You’ll need to work your way up to the top, battling your way through challenges and foes along the way.
Whether you’re a seasoned Pokemon veteran or just starting out on your journey, Pokemon Unown is the perfect way to mix things up and add some spice to your gameplay experience. With its high level of replayability and increased difficulty, you’ll be sure to have a great time exploring Kanto like never before. So what are you waiting for? Grab your Pokeballs and get ready to enter the unknown with Pokemon Unown!
We have implemented a handful of game modes and togglable settings. This is done to enable however you want to play. All settings can be changed anytime in the upstairs of a Pokecenter through yes/no questionnaires, so there’s no need to worry about permanence.
Author commentary: I personally play casual sadlocke with set mode and all options enabled. I disable sadlocke when I play in the default difficulty because it’s too tough. Then my goal is to simply beat the game with light restrictions and a ragtag of Pokemon.
|Trainer AI Difficulty
|Pokemon from trainers are very challenging. They are thematically randomized on the spot, i.e expect entropy between battles!
|Pokemon from trainers are not as powerful. They have near 0 IVs/EVs and neutral nature. This is still much harder than a vanilla game.
|Player cannot use their item bag in battle.
|Player cannot level past the gym’s max level.
|Only the first encounter per wild zone can be caught. This is not 100% faithful to nuzlocke encounter rules. It only restricts non-scripted wild encounters, which doesn’t include gifts. Shiny and duplicate clauses are implemented.
|Pokemon will not obey you probabilistically if < neutral happiness. Whenever a Pokemon faints there is a massive penalty to their happiness. Walking for friendship is disabled. Raters are in every PC. Pairs well with restricted encounters!