Pokemon Ascent
Developing
ROM Information
- Creator: TeaRisten
- Version: Alpha v5
- Hack of: Emerald
- Updated: August 27, 2022
Credits
- Tearisten: The main designer and coder
- Jeis27 and Memeos: For input on designs and suggestions
- Freebird5678 and EmeraldStatllion: For testing and feedback
- DizzyEgg: colored natures
- DizzyEgg and Dr. Pop: Scrolling Multichoices
- PokemonCrazy: iv/ev display
- ROM Hacking Hideout: pret emerald expansions. The MVP here. Porting and spriting all new pokemon and battle mechanics is way more than a one man job I would never even attempt by myself. Emerald hacks will never be the same.
- Mkol103: Remove low health beep
- TheXaman: DS Style party menu
- Hestia: Force set mode
- Paccy: unlimited tm use
- Zeturic: Party screen wrap
- ghoulslash/skelli: bag sort
- ghoulslash: disable bag use in battle
- avara: remove starting potion from pc, change starting money, scripting tutorials, pokecommunity forum guides
- Jaizu: skip rayquaza intro, remove contest move screen from pokemon summary
- Lunos: replace any movie
- Hiroshi Sotomura: remove save confirmation
- GriffinR: map transition explanation from pret discord
- BuffelSalt: for ev increase, reset special function & nature change function, as well as nature not being linked to personality, parental bond implementation(I think this was taken from skelli’s CFRU). All extra tms post 50 implementation. Inclement emerald gave me so much inspiration.
- AsparagusEduardo: one time tm shop buy
- MGriffin: Troubleshooting help
- surskitty: trainer_control
- soupercell: bullrush ability and lots of inspiration from radical red
- Mkol103: battle frontier adventure was a huge inspiration
- StarsMmd: tons of inspiration, especially for the trick room on switch ability. Also for being my rom hacking hero. XG is a masterpiece and my favorite rom hack.
- Skelli and the Unbound team: CFRU and DPE were my playground before I found poke emerald expansion. Unbound is the GOAT.
- Anyone who helped with the emerald decomp and members of the PRET discord
What's new
- Each floor includes unique battles, keeping the gameplay fresh and exciting.
- Losing a match will reset the floors, adding a challenge to the game and encouraging players to plan their strategies carefully.
- Alternating single/double battles add variety to the gameplay and provide different challenges for players.
- Trainers have rotating teams with additional Pokemon, making each battle unpredictable and exciting.
- Added all Pokemon from Gen 1-8 and 5 custom items to give players access to an extensive variety of creatures and tools.
- Every floor includes a shop where players can purchase Pokemon, IVs, EVs, TMs, Berries, and moves, allowing them to customize their team to their liking.
- Each floor's battles offer 3 different currency rewards, giving players the opportunity to earn unique rewards for their victories.
- Adjusted 7/8 battle mechanics to make battles smoother and more enjoyable for players.
- Players can choose 3 types of Pokemon from the 24 starters, providing them with a unique and customizable team.
- Added a built-in Nuzlocke mode and gift rewards on every floor, making the game more challenging and rewarding for players.
- Implemented 3 difficulty modes (Easy, Normal, Hard) to adjust EVs/IVs, allowing players to choose the level of difficulty that suits them.
- No bag use in battles, no money loss, and forced mode set for a more immersive and challenging gameplay experience.
- Held items are restored between battles, allowing players to use their favorite items throughout the game.
- Removed EXP for all Pokemon, ensuring all Pokemon will be at level 50.
- Players can get hints for room battles by talking to NPC characters, making the game more accessible for players.
- Implemented bag sort, EVs on the status menu, and PC from the start menu to provide players with a more user-friendly interface.
- Added new natures with multiple/double boosts and reduced button prompts for cleaner battles and menus.
- Poison reduces Sp. Attack, and hail boosts Ice Defence 1.5x, adding new strategies and challenges to the game.
- Added new items (Hourglass, Triforce, Heavy Bands, Plate Mail, and more), new natures (Demon, Pacifist, Rager), and new abilities (Holy Aura, Obsession, Dauntless Crown, Tailwind, Hazard Crew, Inversity, Clutch, Vampire, Water Lily, Oppression, Killing Spree), providing players with more tools and options to build their ideal team.
Planned features include 6 total areas for 30 total floors, a Pokeball swapper NPC, a custom tileset, a custom stat editor UI, and a custom battle UI, promising an even more immersive and exciting gameplay experience for players.
Description
Get ready for an intense and adrenaline-fueled Pokemon battle experience with Pokemon Ascent! This unique game is a combat-focused rush of trainer battles with roguelike-inspired progression that is sure to keep you on the edge of your seat.
Unlike traditional Pokemon games, Pokemon Ascent lacks the adventure side of the normal Pokemon experience in favor of refined competitive battles. You start at the bottom of a towering structure with three starter Pokemon, and must progressively make your way from floor to floor by defeating other trainers in challenging battles. Along the way, you’ll earn currency to upgrade your Pokemon and items, allowing you to become stronger and more powerful.
Each floor of the tower features a variety of quality-of-life features that make it easier for you to prepare your team for the next gauntlet of battles. These features include healing stations, item shops, and more, ensuring that you are always ready for the next challenge. However, don’t let your guard down – the battles become increasingly difficult as you ascend the tower, so you’ll need to be at the top of your game to emerge victorious.
One of the unique features of Pokemon Ascent is its roguelike-inspired progression. This means that when you lose a battle, you’ll have to start over from the beginning of the tower. However, with each new playthrough, you’ll unlock new abilities and upgrades that will help you progress further than before.
If you’re a fan of competitive battles and high-stakes gameplay, then Pokemon Ascent is the perfect game for you. See if you have what it takes to ascend to the top and become the ultimate Pokemon trainer!
Changelog
Alpha v5
- Added welcome NPCs for new areas.
- Added gen8 speed calc mode.
- Added nature preset mode.
- Added custom ferrothorn shiny.
- Added custom item icon and renamed trick room item to the magic hat.
- Added battle count/crits/misses record tracking.
- Added EV display to stat screen.
- Moved nature to the stat screen.
- Easy difficulty – all trainers use serious nature.
- Added all custom moves to learnsets.
- Added all moves previously lacking effects/animations to learnsets.
- Added animations for all moves lacking one. Some new, some duplicates.
- Can now swap berry/tm bag order.
- Updated berry/tm bag UI.
- Swapped Avalanche tm for Sheer Cold tm (works like Will-o-Wisp).
- Prevent party menu hold cursor moving.
- Tons of move/item/ability changes. Too many to list. See official documentation.
- Tons of bug fixes.
Alpha v3
- Separate Nuzlocke Into Permadeath & Random Encounter.
- Implemented New Battles, Evo, Boosting Items.
- New Peek Battle Option Added.
- Reworked On Battle Item Effects & Berry Healing Effects.
- Boosted Pokemon Abilities Based On Stats.
- Removed BP Gifts & Added Some More Battle Adjustments.
- Fixed Some Pokemon Abilities.
- More Bug Fixes!