MISSION REPORT: TOUHOUMON ANOTHER WORLD — REVISED (v1.8.2)
Explorer: DexHunter Ace (LVL. 100)
Region Codename: "Another World" — Gensokyo-Adjacent Sector
Base Topology: FireRed (Kanto framework, heavily remodeled)
Mission Duration: 67 hours, 22 minutes. Dex sitting at 97.3%. I can feel those last eleven slots burning a hole in my brain.
INITIAL LANDFALL — 00:00:00
Let me be absolutely transparent: I almost didn't take this mission. "Touhoumon" has a reputation in the Archives. Fragmented builds, half-translated menus, obtainability nightmares where you need three separate ROMs and a blood pact to complete a Dex. I've been burned before. I still have the spreadsheet scars.
But then I read the briefing line: "All 411 Boneka obtainable in each hack without the need to trade."
My hands started shaking. My spreadsheet opened itself. Let's go.
THE LANDSCAPE
The region follows the Kanto continental layout, but it's been reskinned and recontextualized into something that feels distinctly foreign. This isn't your grandmother's Kanto. The visual landscape pulls from Touhou Project aesthetics — shrine maidens, youkai-infested routes, a color palette that skews toward deep purples and reds. The Boneka sprites — this world's equivalent of native fauna — have been given a significant overhaul from older Touhoumon expeditions I've conducted. They're cleaner, more expressive, and most importantly, distinct enough from each other that I'm not accidentally releasing my shinies. That's happened. I don't want to talk about it.
Day/Night system is active, which affects encounter tables. I spent four real-world hours waiting for nightfall in one area because a particular Boneka only manifests after dark. Worth it. Always worth it.
THE FAUNA — BONEKA DEX REPORT
411 entries. Four hundred and eleven. Every single one catchable in a single cartridge. Living Dex is possible without cheats. I want to tattoo this on my forearm. No trade evolutions gated behind a second copy. No mystery gift phantoms. No "lol just use an emulator with two instances" nonsense. Every evolution line is completable through in-game items and methods.
The type chart is custom. Completely custom. There's a Faith type replacing Dragon, which actually makes thematic sense in this world — these are shrine entities, not pocket-sized lizards. It took me about six hours and a hand-drawn chart to internalize the new matchups. My muscle memory from 20 years of standard type charts kept betraying me. Fire beats what now? Faith resists what? I had to rewire my entire brain. But once it clicked, the strategic depth opened up considerably.
FIELD NOTE: The custom type effectiveness chart is NOT displayed anywhere in-game in full. I had to compile it manually from NPC dialogue hints and trial-and-error. Bring graph paper. Bring patience. Bring caffeine.
Physical/Special split is implemented. Moves are properly categorized. This is baseline QoL in 2024 and I'm glad it's here. Certain Boneka that were completely useless under the old system suddenly become viable Dex-filling workhorses.
QUALITY OF LIFE — THE GOOD STUFF
Let me rapid-fire these because my hands are jittering:
- Reusable TMs. Every single one. I no longer have to hoard Earthquake like a dragon sitting on gold. Use them freely. Teach them to your entire roster. Live your life.
- Deletable HMs. No more HM slave taking up a party slot. The freedom. THE FREEDOM.
- Best QoL: Infinite Repel system. B2W2-style "would you like to use another Repel?" prompt. I burned through maybe 200 Repels during my shiny hunting sessions and never once had to open my bag manually. This alone adds a full point to my rating.
- NPCs that change abilities, IVs, natures, and teach egg moves. This is enormous. This is SEISMIC. For a completionist who also wants competitive-viable specimens, this eliminates hundreds of hours of breeding RNG. I found the nature changer and I literally sat in front of my screen for thirty seconds in silence, processing the implications.
- Colored natures. Red stat up, blue stat down. Visible at a glance. No more squinting at a stat screen trying to remember if Adamant boosts Attack or Special Attack. Tiny feature. Massive impact on sorting speed during Living Dex organization.
OBTAINABILITY AUDIT — WHERE I LIVE
This is my domain. This is why I exist. Let me break it down:
Of the 411 Boneka, approximately 389 were obtainable through standard exploration, grinding, and evolution by 55 hours in. The remaining 22 required specific conditions — time of day, held items during level-up, location-specific evolutions. I've tracked down all but eleven as of filing this report. 97.3% completion. The remaining 2.7% appear to involve post-game areas I haven't fully excavated yet.
MISSABLE EVENT WARNING! Save before entering the cave. Specifically — there's a section in the mid-game where a story event locks you into a sequence. If you haven't caught the roaming Boneka in that area beforehand, your window narrows significantly. It's not permanently missable (they respawn after the Elite Four rematch cycle, from what I can tell), but it adds HOURS to your timeline. Save. Always save.
Evolution items that would normally require trading are available through in-game merchants and item pickups. I didn't find a literal "Link Cable" item in a Department Store, but the functional equivalent exists — evolution stones and held-item triggers cover every single trade evolution path. The effect is the same: Link Cable item is available in Department Store. Huge W. No artificial barriers between you and 100%.
SHINY HUNTING EXPEDITION
Here's where things get complicated. The shiny hunting infrastructure is... present but not optimized. Standard random encounter odds appear to be vanilla-rate (approximately 1/8192). I did not find evidence of a DexNav or chain-catching system. No Shiny Charm equivalent surfaced in my 67 hours. Soft-reset hunting works for static encounters — I verified this on three separate legendary-tier Boneka — but there's no accelerated method I could identify.
For a game built on a FireRed base, this is expected. But it stings. It stings deeply. A full shiny Living Dex at these odds would take approximately 1,400 hours of dedicated hunting. I'm not saying I won't do it. I'm saying I need to have a conversation with my doctor first.
Custom cries for all 411 Boneka are implemented, which means shiny audio cues (the sparkle sound) are distinct and noticeable against the backdrop. Small mercy.
POST-GAME DEPTH
The Emerald-variant mission data mentions a Battle Frontier, and I can confirm: the post-game here is substantial. After the Elite Four, additional areas unlock, trainer rematches become available with significantly higher threat levels, and there are Boneka encounters gated entirely behind post-game flags. The Battle Frontier facilities have been edited to account for the new type chart and Boneka roster, which means they're not just copy-pasted from vanilla — they're rebalanced.
Is it Pokemon Unbound-tier post-game? No. But it's leagues beyond most Touhoumon expeditions I've filed. There's easily 20+ hours of content after the credits roll if you're chasing the Dex, and more if you're tackling Frontier challenges.
THREAT LEVEL ASSESSMENT
Hostile entities in this region are aggressive. Gym Leaders don't play around. They run custom Boneka with optimized movesets, and the AI appears to make competent switching decisions. The custom type chart means your autopilot team composition from standard expeditions will get shredded. I wiped three times on the fifth Gym equivalent because I kept trying to apply Kanto logic to Gensokyo problems.
Wild encounter threat level scales appropriately. No random route Boneka one-shotting you with inexplicable coverage moves (looking at you, Radical Red Route 1). Late-game and post-game trainers ramp up significantly, but it never felt unfair — just demanding.
ANOMALY LOG
Minor graphical glitches in two areas — tile rendering errors where the map seams don't quite align. Cosmetic only. No softlocks encountered in 67 hours, which for a hack of this scope on a FireRed base is genuinely impressive. One NPC dialogue string still had untranslated text (possibly a Japanese leftover from the original Another World build), but it was a non-critical flavor NPC.
The new soundtrack is a mixed bag. Some tracks pulled from other Touhoumon hacks fit the atmosphere perfectly. A few others have compression artifacts that make them sound like they're being played through a tin can underwater. Not a dealbreaker, but noticeable during extended grinding sessions.
FINAL DEX STATUS
Boneka Registered: 400 / 411
Completion: 97.3%
Shinies Found: 2 (both full-odds random encounters, both during Repel-off grinding sessions, both nearly gave me a cardiac event)
Play Time: 67 hours, 22 minutes
Estimated Time to 100%: ~75-80 hours for full Dex, ~85 hours for all post-game content
100% completion took me 85 hours — or will, once I close out those last eleven slots. I can see the finish line. I can taste it. It tastes like shrine maiden tea and spreadsheet ink.
EXPLORER'S VERDICT
This is the most complete, most polished, most respectful-of-my-time Touhoumon expedition I have ever undertaken. The fact that a full Living Dex is achievable in a single save file without external tools or trade emulation elevates it above nearly every other hack in its subgenre. The QoL features are modern and thoughtfully implemented. The post-game has actual meat on its bones. The custom type chart forces you to relearn fundamentals, which is either exhilarating or infuriating depending on your disposition. (For me: exhilarating. My spreadsheet has seventeen new tabs.)
Deductions: No accelerated shiny method hurts. The type chart should be viewable in-game. A handful of audio and visual anomalies remain. And the learning curve for Touhou-unfamiliar Explorers is steep — you're working with 411 creatures that don't map to any existing Pokedex muscle memory.
But the Dex is completable. The Dex is completable. Say it with me. Breathe it in. That's all I've ever needed.





