MISSION REPORT: POKEMON STONE DRAGON 3
Explorer: DexHunter Ace (LVL. 100)
Region Codename: Stone Dragon 3 Sector
Base Coordinates: FireRed Architecture
Field Time Logged: 38 hours
Dex Completion at Extraction: 61.7%
Okay. OKAY. Let me get my heart rate down before I start this. I went into Stone Dragon 3 with my spreadsheet prepped, my emulator sharpened, and my expectations… cautiously optimistic. I came out the other side with a shiny starter, a missing team member, and a lot of complicated feelings. Let me walk you through every excruciating, beautiful, maddening detail.
INITIAL DEPLOYMENT — THE STARTER ANOMALY
Hour 0:00 — Region Entry Point
First thing that happened when I booted into this region? My starter showed up shiny. Not earned. Not hunted. Just… handed to me. On one hand, my shiny counter went up by one, and the dopamine hit was real. On the other hand — and I need you to understand how deeply this bothers me — it cheapens the hunt. Shiny hunting is a ritual. It's sacred. You don't just give someone a shiny. That's like handing a mountaineer a helicopter ride to the summit. But fine. FINE. I took my sparkly little friend and moved on. The regional dex spans Gens 1 through 6, which is a solid pool. Plenty of slots to fill. My fingers were already twitching.
THE LANDSCAPE — A NEW REGION WORTH MAPPING
Hour 2:30 — First Route Survey
This is a fully original region, not a Kanto reskin. The visual landscape has been overhauled with custom tilesets — new buildings, new route aesthetics, new cave interiors. Some of it looks genuinely striking. There are areas where the palette work creates these moody, atmospheric corridors that made me forget I was walking through FireRed architecture. Other zones feel a bit rough — tiles that don't quite align, transition seams that break the illusion. But for a project by Ricardo and the Stone Team, the ambition is palpable. They built a world here. It's not always a polished world, but it's theirs.
THE DEX — GEN 1–6 AVAILABILITY REPORT
Hour 8:00 — Dex Audit Initiated
Here's where my obsessive brain kicked into overdrive. The regional Pokédex pulls from six generations. That's a LOT of slots. The encounter tables are… inconsistent. Some routes are absolutely stacked — I found Honedge, Fletchling, and Riolu before the third badge, which was a pleasant surprise. But other evolutionary lines? Ghost town. I spent three hours looking for certain species that the DexNav feature suggested existed but that I could never actually trigger.
Speaking of which — DexNav is present in this region. That's a massive deal for someone like me. The implementation is functional but inconsistent. Sometimes the search radar locks onto a target beautifully. Other times it just… doesn't register species that are clearly in the area data. Shiny hunting method: DexNav chaining works perfectly — when it works. I managed to chain a shiny Ralts at 47 encounters on Route 5. But on two other routes, the chain broke due to what I can only describe as anomalies — the encounter counter resetting without any clear trigger.
FIELD NOTE: DexNav chaining is viable but SAVE FREQUENTLY. I experienced two chain-breaking anomalies that cost me 40+ minutes each. The tech exists, but it's unstable in certain zones.
As for the full Living Dex question — and you KNOW this is the question I care about most — I hit a wall. Trade evolutions. The eternal nemesis. I searched every Department Store, every hidden mart, every NPC vendor in every city I could access. I could NOT confirm whether a Link Cable item is available anywhere in this region. If it exists, it's hidden behind a post-game flag I haven't triggered, or it's simply not implemented. Without it, species like Gengar, Alakazam, Machamp, and Steelix remain locked behind an impossible trade wall. This is the kind of thing that keeps me up at 3 AM staring at my completion spreadsheet. If someone from the Stone Team is reading this: PLEASE. Link Cable item in the Department Store. That's all I'm asking.
THE THREAT — TEAM PLASMA AND THE THEFT MECHANIC
Hour 14:00 — Incident Report
I need to talk about the single most anxiety-inducing mechanic I have ever encountered in a ROM hack region. If you lose to Team Plasma, they steal one of your Pokémon. Not temporarily. Not as a story beat you reverse in the next cutscene. They TAKE it. From your PARTY.
Do you understand what this means for a completionist? Do you comprehend the implications? Every Plasma encounter became a white-knuckle survival scenario. I was burning through healing items like oxygen. I over-leveled by ten levels minimum before every Plasma hideout because the thought of losing a dex entry — a SHINY dex entry — made me physically nauseous.
MISSABLE EVENT WARNING! Save before EVERY Team Plasma encounter. If you lose, a Pokémon is confiscated. I have not confirmed whether stolen Pokémon are recoverable later. Treat every Plasma battle as permanent loss risk. SAVE. SAVE. SAVE.
The story itself is a new narrative set in this original region with Plasma serving as the antagonist force. It's serviceable — some dialogue is rough, some plot beats land well. There's a language barrier in places (the hack supports English and PT-BR), and the English translation has moments where meaning gets lost. But honestly? I wasn't here for the story. I was here for the dex. The story is the vehicle; the Pokémon are the destination.
MEGA EVOLUTION — LOCAL TECHNOLOGY ASSESSMENT
Hour 20:00 — Mega Stone Survey
Mega Evolution is active in this region. The implementation works — I confirmed Mega Charizard X, Mega Lucario, and Mega Gardevoir all triggering correctly in battle. The animations are smooth, the stat boosts apply properly. Finding the Mega Stones, however, is another scavenger hunt with limited signposting. Some are given by NPCs after story events. Others are hidden in overworld tiles with no visual indicator. I found 8 of what I estimate to be 15–20 total stones. If there's a checklist NPC or a Mega Stone radar anywhere in this region, I didn't find it, and that's a completionist's migraine.
POST-GAME — OR LACK THEREOF
Hour 30:00 — Main Story Complete, Post-Game Audit Begins
This is where my report gets painful. After the main story credits rolled, I expected the region to open up. New areas. Legendary hunts. A Battle Frontier. Rematch rosters. Something to justify another 40 hours of obsessive combing.
What I got was… thin. There are a handful of post-game legendaries to chase — I confirmed Mewtwo and Rayquaza in post-game caves, and there are hints of others. But the post-game structure is minimal. No Battle Frontier. No expanded dex quests. No NPC that tells me my completion percentage (the AUDACITY). I was hoping for a post-game that would let me push toward 100%, but the infrastructure just isn't there.
For comparison: 100% completion took me 85 hours in Unbound. Here, I hit the content ceiling at roughly 38 hours with a 61.7% dex. That remaining 38.3% feels like it might be genuinely inaccessible without trade evo fixes or event distributions that don't exist in the current build.
QUALITY OF LIFE — THE FIELD EQUIPMENT CHECK
Let me run down the QoL features I tested:
- DexNav: Present but unstable. Huge potential, inconsistent execution.
- Infinite Repel System: NOT confirmed. I had to manually re-apply Repels every 250 steps like an animal. Best QoL feature missing.
- Reusable TMs: Not confirmed. TMs appeared to be single-use in the old style.
- Physical/Special Split: Present. Thank the Arceus.
- Fairy Type: Present and functional.
- EV/IV Checker NPC: I found an NPC that gives vague hints but no precise readout.
- Link Cable / Trade Evo Item: NOT FOUND. This is a critical missing feature for any completionist expedition.
ANOMALY LOG — BUGS AND GLITCHES
I encountered the following anomalies during my expedition:
- Two text overflow errors in Gym 5 and Gym 7 dialogue — text bleeds off screen.
- One softlock in a Team Plasma hideout where stepping on a specific warp tile froze all movement. Required reload from save.
- DexNav chain-breaking anomalies as described above.
- One instance of a trainer's sprite becoming invisible after battle, leaving a phantom interaction tile.
- Certain Mega Evolution animations cause brief graphical corruption on specific emulators (tested on mGBA and VBA-M).
None of these were region-ending, but the softlock in the Plasma hideout was genuinely dangerous. If I hadn't been obsessively saving (because of the THEFT mechanic), I would have lost significant progress.
ANOMALY WARNING: Plasma Hideout B2F, southeast warp tile. Do NOT step on it from the left side. Approach from above or you will softlock. Save before entering this floor.
FINAL FIELD ASSESSMENT
Stone Dragon 3 is an ambitious expedition. A new region, six generations of species, Mega Evolution, DexNav, and one of the most terrifying anti-loss mechanics I've ever encountered in the field. Ricardo and the Stone Team clearly poured effort into building something original on FireRed's bones.
But for a completionist? For someone who needs that 100%? This region fights you. Not in the fun way — not through challenging puzzles or clever hide-and-seek with rare spawns. It fights you through missing QoL infrastructure, unstable tools, and what appears to be an incomplete availability pool. A Living Dex is NOT confirmed possible without cheats in the current build, and that — that right there — is the thing that keeps this from climbing higher on my rating scale.
I wanted to love this region. Parts of it I genuinely did. The DexNav existing at all on a FireRed base is impressive engineering. The Plasma theft mechanic, while terrifying, created genuine stakes that I've never felt in a ROM hack before. But when I look at my spreadsheet and see 61.7% with no clear path forward? My eye starts twitching.
I'll be watching for updates. If Ricardo patches in a Link Cable item and stabilizes the DexNav, bump this up a full point. Until then — proceed with caution, Explorers. And for the love of Arceus, save before every Plasma fight.
— DexHunter Ace, signing off at 61.7% and counting





