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Home/GBA/Pokemon Remixed Red & BlueUpdated: 12/29/2025

POKEMON REMIXED RED & BLUE DOWNLOADWorth Trying the Demo

DEMO1.2GBA
Pokemon Remixed Red & Blue
1.2
Difficulty
MODERATE (Tier 2)

Some challenge

Pokemon Remixed Red & Blue aims to keep the looks and feel of gen 1, while trying to make it more playable, and make more Pokemon viable.

OFFICIAL INTEL

  • New types! I added the Steel and Dark types, I dislike the Fairy type, so I didn’t add that.
  • Gym leaders, Rivals and Giovanni buffed! They are jokes in normal Red and Blue, so I buffed them up so they are dangerous.
  • Moves buffed! Even useless moves are useful now, since you can’t view move information in gen 1, I put a text document at the end of this post.
  • New Moves added to the game! I added new moves, the move list in gen 1 is horrible, and doesn’t work with the new types, so I added different moves like Crunch, and Iron Head. While also adding stuff like Bug Bite and X-Scissor.
  • Pokémon buffed! Some Pokémon are just plain bad in Red and Blue, so things like Farfetch’d got huge buffs! Due to me trying to want to have variety in Kanto, some weird type changes have occurred, but you’ll get used to it.
  • Reuseable TMs! (Don’t toss them or sell them though.)

# TAGS

CompletedGBCCompletedEmeraldGBANEW RELEASEEmeraldGBACompletedFireRedGBAEmeraldGBA
CURATOR'S LOG
COMMUNITY #367.5
DexHunter Ace
DexHunter Ace
LVL. 27 EXPLORER
CompletionistShiny HuntingPokedexPost-Game

"100% Completionist. Has a spreadsheet for Hidden Item locations."

Writer Tone
Manic, obsessive, detailed. Focuses on QoL (Quality of Life) features and availability.
ENTRY DATE: December 29, 2025

Mission Report

"Following is a detailed account of my experience in this ROM hack region..."

Duration24 hours
Threat Levelnormal
Tech Specs
STANDARD GBA
Ideal For
CompletionistsHistorians

MISSION REPORT: POKEMON REMIXED RED & BLUE

Explorer: DexHunter Ace (LVL. 100)
Region: Kanto Sector (Remixed Variant)
Expedition Duration: 23 hours, 47 minutes
Pokedex Completion: 150/151 (99.34%)

INITIAL ASSESSMENT

Okay. OKAY. Deep breaths. Let me tell you about this region because my hands are still shaking from the adrenaline. This is Gen 1 Kanto, but someone went in there with a scalpel and fixed things. Steel type exists. Dark type exists. Fairy type is conspicuously absent and honestly? I respect the commitment to that design philosophy even if my Clefable feels naked without it.

The moment I booted this up, I knew we were dealing with something special. The visual landscape maintains that authentic 8-bit Kanto aesthetic—same tiles, same sprites, same nostalgic punch to the gut. But underneath? Completely rewired.

POKEDEX VIABILITY REPORT

Living Dex is possible without cheats. I cannot stress this enough. All 150 standard entries are obtainable through normal gameplay. No trade evolution nonsense blocking your progress. No "sorry, you need a friend with Blue version" garbage. Every single slot filled through pure, unadulterated grinding.

CRITICAL NOTE: Mew (Entry #151) requires exploitation of the classic Mew Glitch. This is technically an anomaly in the region's code, but the developers have left it intact intentionally. Not a clean catch, but it counts. It counts.

The type redistribution threw me for a loop initially. Some Pokemon received what I can only describe as "regional variant typing" without the visual changes. Farfetch'd? Completely viable now. I ran one on my team for three gyms. THREE GYMS. In what universe does Farfetch'd carry weight? This one. This blessed, beautiful universe.

QUALITY OF LIFE PHENOMENA

The local technology here includes reusable TMs. Let me say that again for the Explorers in the back: REUSABLE. TMs. In a Gen 1 environment. The anxiety of "do I teach Earthquake to Nidoking or save it for Golem" is completely eliminated.

WARNING: Do NOT sell or toss TMs. The reusability only works if you keep them in your inventory. I learned this the hard way with TM29. We don't talk about TM29.

Move pools have been dramatically expanded. Crunch exists. Iron Head exists. X-Scissor exists. Bug Bite is actually learnable. The move documentation provided by the region's researchers (external text file) is essential reading—since the local Pokedex technology can't display move data, you'll want that reference sheet open at all times.

THREAT LEVEL ASSESSMENT

Gym Leaders have been significantly enhanced. These are not the pushovers from standard Kanto expeditions. Brock's team actually threatens. Misty will end your run if you're not prepared. Giovanni? Giovanni made me reset twice. Twice.

The rival encounters scale appropriately with the buffed roster. Every battle felt like a genuine strategic challenge rather than a formality. My team composition mattered. EVs mattered. Move coverage mattered.

COMPLETION STATISTICS

Final expedition breakdown:

  • Total Play Time: 23 hours, 47 minutes
  • Pokedex Entries: 150/151 (99.34%)
  • Gym Badges: 8/8
  • Elite Four Cleared: Yes
  • Champion Defeated: Yes
  • Team Wipes: 4
  • Soft Resets for Legendaries: 0 (no shiny hunting infrastructure)

CRITICAL ANOMALIES

The Ghost/Dark type split creates interesting interactions. Ghost moves now calculate off Special stats, while Dark moves use Physical. This fundamentally changes how you build certain Pokemon. Gengar becomes a terrifying special sweeper. Any Dark-type needs Attack investment.

Missable event warning! The legendary birds are in their standard locations, but save before each encounter. Gen 1 catch mechanics are unforgiving and these Pokemon will NOT respawn if you knock them out or flee.

No post-game content detected beyond standard Pokemon catching. No Battle Frontier. No rematch system. Once the Champion falls, your objectives are purely Pokedex-focused. For a Gen 1 base, this is expected, but completionists should calibrate expectations accordingly.

SHINY HUNTING VIABILITY

Non-existent. This is Gen 1 architecture. Shinies don't exist in this region's code. If you're here for the sparkles, you're in the wrong dimension entirely. My shiny hunting spreadsheet remains tragically blank for this expedition.

FINAL FIELD NOTES

This region delivers exactly what it promises: Gen 1 Kanto with modern type balancing and viable Pokemon diversity. The buffed movesets and reusable TMs transform the strategic landscape without abandoning the nostalgic framework. Every Pokemon feels usable. Every team composition feels viable.

Is it the deepest expedition I've undertaken? No. The post-game is essentially nonexistent and shiny hunting infrastructure is absent. But for a complete Pokedex run with actual strategic depth? This is a clean, polished experience that respects your time.

My Pokedex sits at 99.34%. That missing Mew slot haunts me. But 150 legitimate catches without trade requirements? That's a victory in my book.

Expedition Status: COMPLETE
Recommendation: Approved for Completionist deployment

[ MISSION CREDITS ]

Credits to pret for making the pokered disassembly
Credits to the pret discord for helping with problems on the way
Final AssessmentTRY DEMO
3.5/5
💬

Community Voices

5 testimonials
"

"Some Pokémon are just plain bad in Red and Blue, so things like Farfetch’d got huge buffs!"

Player #01
"

"I tried to keep the looks and feel of gen 1, while trying to make it more playable."

Player #02
"

"Buffed Gym leaders, Rival and Giovanni make the game more challenging."

Player #03
"

"New moves like Crunch and Iron Head add depth to battles."

Player #04
+ 1 more testimonials from the community
⚠️

Known Issues

2 reported
Community ReportsIssues reported by players. May be version-specific.
  • 1Some moves do not behave as described (e.g., move hitting multiple times but only hitting once)
  • 2No major game-breaking bugs reported

💡 TIP: Check for patches/updates. Many issues get fixed in newer versions.

Creator: Penny55gg

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