MISSION LOG: POKEMON MYSTERY DUNGEON - EXPLORERS OF SKIES
Explorer: DexHunter Ace (LVL. 100)
Expedition Duration: 67 hours, 42 minutes
Pokedex Completion: 98.7% (AND IT'S KILLING ME)
INITIAL ASSESSMENT
Okay. OKAY. Deep breaths. I need to talk about this region because my hands are still shaking from the Destiny Tower climb and I haven't slept in approximately... checks notes ...way too long.
This is Explorers of Sky. But it's not Explorers of Sky. It's like someone took my childhood comfort food and added seventeen secret ingredients that make it objectively better while still tasting like home. Staro understood the assignment. They understood it so well that I'm concerned they might also have a spreadsheet problem.
THE LANDSCAPE
Every single dungeon has been reworked. EVERY. SINGLE. ONE. Drenched Bluff now has a dangerous sixth floor that nearly wiped my team on the first expedition. Waterfall Cave? Permanent rain AND maximum darkness. I'm talking zero visibility while water-types get boosted. Northern Desert has NO FOOD SPAWNS. None. I watched my belly meter tick down like a countdown to my own demise.
MISSABLE EVENT WARNING! Save before entering the cave. Actually, save before entering ANY cave in this region. The gimmicks will catch you off guard.
But here's where my completionist brain started releasing dopamine like a broken faucet: the spawn lists are completely revamped. New recruitment opportunities everywhere. Metal Crag, Magic Alcove, Avian Terrene, Drake Fjord, Poison Bog, Battle Hill — all new territories to catalog. My expedition notes are a mess of scribbled percentages and encounter rates.
RECRUITMENT PHENOMENA (THE GOOD STUFF)
Listen. LISTEN. Arceus is recruitable. At the top of Destiny Tower. The Alpha Pokemon itself. No cheats. No external devices. No crying into a GameShark at 3 AM. Living Dex is possible without cheats. I verified this personally after climbing that tower four times because my first three attempts ended in tragedy.
Destiny Tower itself got a complete overhaul:
- Grudge Traps: REMOVED (I could cry)
- Recruiting: ENABLED (I AM crying)
- Wonder Tiles: Added to upper floors for recovery
The regional variants don't replace originals either. Alolan Vulpix is available as a starter, but regular Vulpix still exists in the wild. Both forms. Both catalogable. My spreadsheet has separate columns and I regret nothing.
Sylveon is here. Fairy-type Gummis exist. Custom move animations for Moonblast and Play Rough. Espurr as a partner option. Shiny Celebi is recruitable in the revisitable Future timeline. SHINY. RECRUITABLE. WITHOUT RNG MANIPULATION.
QUALITY OF LIFE PHENOMENA
Staro apparently read my dream journal because these QoL features are exactly what I've been screaming about for years:
- EXP distribution to entire team — including benched members. No more grinding the same Pokemon through the same dungeons fifty times.
- Complete Team Control — Manual control over partner and team member turns. No more watching your AI ally walk into an obvious Monster House.
- Starter selection bypass — Don't like your quiz result? Pick whatever you want. Revolutionary.
- Move Shortcuts — Hold L, use moves without menu navigation. My button inputs per hour dropped significantly.
- Spinda Café animation: REMOVED — I don't have to watch that dance anymore. Time saved: approximately 4 hours of my life.
- Xatu unboxes faster — Small detail. Massive impact when you're opening your 200th treasure box.
- Quick tunnel from Sharpedo Bluff to Crossroads — Navigation optimization. Beautiful.
Best QoL: Infinite Repel system. Wait, no — wrong game. But the equivalent here is the DisableTips feature. No more tutorial pop-ups. No more "helpful" interruptions. Pure, uninterrupted dungeon crawling.
POST-GAME TERRITORIES
Post-game is massive. Battle Frontier included. Well, not Battle Frontier exactly — this is Mystery Dungeon — but the equivalent content density is there:
- Revisit the Future timeline after recruiting Dialga
- New Ruin dungeon after defeating Regigigas
- Far Away dungeons unlock after recruiting Palkia
- Magnagate access after collecting all Seven Treasures
- Mt. Blaze and Mt. Thunder restored with Zapdos and Moltres boss encounters
- Zero Isles now reward rare evolution items at completion
The Seven Treasure dungeons unlock after Dark Crater instead of requiring tedious prerequisite grinding. Optional dungeons auto-unlock after graduation. Aegis Cave no longer drowns you in unnecessary Unown encounters. These are the changes of someone who has PLAYED this game to completion and felt the pain.
THREAT LEVEL ASSESSMENT
The difficulty curve has been "carefully tuned" according to regional documentation, but let me translate: this region will humble you. The dungeon gimmicks aren't Kaizo-level sadistic, but they demand respect. That sixth floor in Drenched Bluff? Caught me at 73% HP with no Oran Berries. The resource scarcity in Northern Desert? Genuine survival horror.
Starter movepool reworks mean your team is actually viable. Chikorita isn't useless now — direct quote from the regional bulletin board, and I can confirm. Every starter and partner has a powerful STAB move by level 50. Ability reworks too: Eevee gets Anticipation instead of Run Away, Skitty gets Scrappy instead of Normalize, Riolu gets Own Tempo instead of Inner Focus.
The Marowak Dojo system is completely reworked. Training actually feels meaningful instead of tedious.
ANOMALY REPORT
Status listed as "mostly completed" which made my eye twitch initially. However, after 67+ hours of field testing, I encountered zero game-breaking anomalies. The Luxio Tribe replacement for Manectric gang is seamless — complete with custom Clear Mark icon. Weather trio exclusive moves (Precipice Blades, Dragon Ascent, Origin Pulse) function perfectly. Fairy-type implementation is clean.
New moves like Spin Slash and Excavate (previously unused in the original codebase) are operational. Future-generation moves like Petal Blizzard, Bulldoze, and High Horsepower integrated without issues.
Custom frames for all starter evolution sleeping sprites exist, including gender differences. The attention to detail is... concerning. In a good way. In a "this developer also has a spreadsheet problem" way.
COMPLETION METRICS
100% completion took me 85 hours. Actually, I lied — I'm at 67 hours and 98.7% because I'm missing two recruits that require specific weather conditions in Drake Fjord and I refuse to leave this report incomplete but I also refuse to lie about my numbers.
Estimated true 100% time: 80-90 hours depending on RNG cooperation.
Recruitment rates feel fair. Evolution item availability in Kecleon Wares is equalized. Vitamins, Joy Seeds, and Ginsengs now appear rarely in Kecleon Shop — making them feel like actual discoveries rather than common commodities.
FINAL FIELD NOTES
NOTE: The Luxio Tribe events are fully voiced through text — same emotional weight as the original Manectric encounters but with better sprite work. Don't skip the dialogue.
This region respects completionists. Nothing is permanently missable. Everything is recruitable without external tools. The post-game doesn't just exist — it expands the world in meaningful ways. The QoL improvements feel like they were designed by someone who has grinded these dungeons hundreds of times and finally said "enough."
Staro built this for people like me. People who see an empty recruitment slot and feel physical discomfort. People who need to know that 100% is achievable before committing 80+ hours. People who have spreadsheets.
My Pokedex is 98.7% complete. I'm going back in.
— DexHunter Ace, signing off from Treasure Town, 3:47 AM local time





