MISSION REPORT: POKEMON HODGEPODGE PLATOON
Explorer: DexHunter Ace (LVL. 100)
Region Designation: Hodgepodge Platoon Facility
Base Sector: Emerald Architecture
Build Version: 1.5
Status: Expedition Complete
INITIAL CONTACT — 00:00:00
Okay. Okay okay okay. Let me get this out of my system first. This is not a traditional expedition. There is no sprawling overworld with eight gyms, no Elite Four gauntlet, no post-game island chain to comb through for legendaries. If you're walking into Hodgepodge Platoon expecting a 40-hour journey across continents — wrong door. This is a Battle Facility operation. A concentrated, arena-based deployment centered around rental Fakemon and streak-chasing. Think Battle Factory from Emerald, but someone injected it with 80+ completely original creatures, new moves, new abilities, and told you to fill out a Pokedex while you're at it.
My hands were shaking when I read "Fill out the Pokedex while playing." You know me. You know me. That phrase activates something primal. So I cleared my schedule, fired up the ROM, and went in ready to document every single entry.
THE LANDSCAPE — 01:15:00
The facility itself is compact. You're playing as Tawila, a trainer who arrives at the HP Platoon facility with nothing but enthusiasm and an empty Dex. The visual landscape is clean — standard Emerald-era architecture, nothing flashy, but functional. The tilesets are familiar if you've spent any time in the Hoenn sector, though the facility interiors have some custom touches that make navigation straightforward. No maze-like dungeons, no HM puzzles, no surf routes. This is a streamlined arena environment.
The real visual spectacle? The Fakemon. Over 20 artists contributed sprites, and honestly, the quality variance is... present. Some of these creatures look like they crawled out of a professionally produced region hack — beautiful linework, expressive animations, cohesive design language. Others feel a bit rougher, like they belong to a different visual generation entirely. But I'll say this: when you're cycling through rental teams and a Fakemon you've never seen before pops up with a completely original typing, moveset, and ability? That dopamine hit is real. Every new rental round was like cracking open a mystery egg.
THE CREATURES — 04:30:00
80+ Fakemon. Eighty. Plus. All original designs. All with custom stats, abilities, and movesets incorporating mechanics from Gens 1 through 9. Some of these things are genuinely clever — I encountered Fakemon with abilities that riffed on concepts I hadn't seen outside of Gen 8-9 official entries. The type combinations got creative too. I'm not going to spoil every discovery, but I logged entries that made me double-check my notes because I thought I was hallucinating new interactions.
The Pokedex registration system works through the Battle Swap mechanic. You battle with rentals, and every Fakemon you use or face gets logged. This is the core Dex-filling loop: play more rounds, see more creatures, fill more slots. It's elegant in theory. In practice? Read on.
THE DEX GRIND — 08:45:00
Here's where my obsessive brain started screaming.
The rental pool is randomized. You don't choose which Fakemon appear in your rental options or on the opponent's team. This means Dex completion is fundamentally tied to RNG. I hit 60% Dex completion around hour 6, then the rate of new encounters started dropping. Hard. By hour 10, I was seeing the same 15-20 Fakemon rotating through my rental pools while my Dex sat at 78.4% with gaps that refused to fill.
FIELD WARNING: Dex completion in this region is entirely RNG-dependent. There is no wild encounter system, no breeding, no targeted hunting. You are at the mercy of the rental algorithm. Completionists — brace yourselves. This will test your patience at a molecular level.
I eventually pushed to 91.2% completion at approximately 14 hours. Those last slots? I genuinely don't know if some Fakemon are gated behind specific streak thresholds or if I simply got cosmically unlucky. There's no in-facility NPC who tells you "Hey, reach streak 50 to unlock the rare pool." No hints. No breadcrumbs. Just... keep rolling the dice. My spreadsheet was useless here because there are no fixed locations to chart. Every encounter is procedural.
A Living Dex is, by the structural nature of this facility, not possible in the traditional sense. You don't catch and store these Fakemon — you rent them. Your Dex fills passively through exposure. There's no PC box to arrange, no living collection to curate. For someone like me, that's... it's physically painful to type. My entire identity is organized PC boxes and completed Living Dexes. This region doesn't support that lifestyle.
COMBAT OPERATIONS — 06:00:00
The Battle Swap system is the heart of the operation. You pick a team from a rental pool, battle an opponent, then have the option to swap one of your Fakemon for one of theirs after a victory. Classic Battle Factory doctrine. It works well here — the Fakemon stat spreads and movesets are generally well-tuned, and the AI puts up a legitimate fight at higher streaks.
Threat level escalates noticeably around streak 15-20. The AI starts fielding Fakemon with optimized EV-equivalent spreads and coverage moves that punish sloppy play. I got swept at streak 23 because I underestimated a Fakemon with a new ability that functioned like a souped-up Moxie variant. Had to restart from zero. Twice.
The new moves and abilities are where the design team clearly invested heavy resources. Some abilities interact with the Gen 9 mechanics in ways I didn't expect on Emerald architecture — I assume there's heavy engine modification under the hood. The move animations are simple but the mechanical interactions are solid. I logged at least 12 abilities I'd never encountered in any other expedition.
QUALITY OF LIFE ASSESSMENT
This is usually my favorite section. It is not my favorite section today.
- Link Cable item availability: N/A. There are no trade evolutions because there are no evolutions. The Fakemon exist as standalone rental entities. No evolution lines to worry about, which eliminates one headache but also eliminates the joy of watching your team grow.
- Repel System: N/A. No wild encounters means no repel management. Best QoL: Infinite Repel system — except you don't need one because there's no tall grass to walk through.
- Save System: Standard Emerald save functionality. Save between rounds. Do it. Do it.
- Speed Toggle: Not built in. You'll want your emulator's fast-forward for the Dex grind. Trust me.
- Shiny Hunting: I... I need to talk about this. I saw zero evidence of a shiny hunting system. No DexNav equivalent, no chain mechanic, no Masuda Method analog. The rental Fakemon appear to spawn with fixed visual presentations. If shinies exist in this facility, they are buried so deep that 14+ hours of continuous play surfaced exactly zero alternate colorations. Shiny hunting method: DexNav chaining works perfectly — said no one about this ROM, ever. This is a shiny hunter's desert. Bring water.
POST-GAME EVALUATION — 12:00:00
The "post-game" is the game. There's no story arc that ends and opens into a new chapter. The entire facility operates on a streak-chasing loop. Beat your record, see new Fakemon, fill Dex slots. That's the endgame. That's also the early game. And the midgame.
Post-game is massive. Battle Frontier included — well, sort of. The entire experience is a Battle Frontier facility. There's no "included" about it; it's the whole thing. If you love the Battle Factory specifically and have always wanted one with entirely original creatures, this is laser-targeted at you. If you want any other type of post-game content — exploration, legendary hunts, rematches, side quests — this expedition has none of that.
ANOMALY LOG
I encountered a few anomalies during my expedition:
- Text overflow: Some Fakemon Dex entries clip outside their text boxes. Minor visual anomaly, doesn't affect functionality.
- Ability description gaps: Two abilities I encountered had no in-battle description text. I had to deduce their effects through observation. Felt like field research, honestly, which was kind of fun? But also frustrating when I needed to make strategic swaps.
- Streak counter reset: One instance where my streak counter displayed incorrectly after a soft reset. The actual streak data appeared intact upon continuing, but the display showed 0 for one battle before correcting. Minor glitch-city moment.
No game-breaking anomalies. The Emerald engine is stable and the modifications didn't introduce any crashes during my 14+ hours of operation.
FINAL FIELD ASSESSMENT
Pokemon Hodgepodge Platoon is a specialized expedition. It knows exactly what it is: a Battle Factory experience starring original Fakemon. The creature designs range from excellent to serviceable, the battle mechanics are competent and occasionally surprising, and the sheer novelty of learning 80+ new creatures on the fly kept me engaged longer than I expected.
But from a completionist standpoint — my standpoint — this region is structurally hostile to the way I operate. No Living Dex capability. No shiny hunting infrastructure. No targeted Dex completion method. No evolution tracking. The Pokedex exists here as a passive achievement tracker rather than an active pursuit, and that fundamentally changes my relationship with the content. I can't optimize what I can't control, and the rental RNG controls everything.
100% completion took me — well, it didn't. 91.2% at 14 hours and I hit a wall I couldn't strategize around. That remaining 8.8% haunts me. It physically haunts me. I can feel those empty Dex slots like phantom limbs.
Missable event warning! Save before entering the cave. — Except there are no caves. There are no missables in the traditional sense because there's nothing to miss — only things to wait for the RNG to eventually serve you. Which might be worse.
For what it is, it's competently built. The Fakemon are the star, the artists did strong work, and the battle system functions as intended. But "competently built Battle Factory with Fakemon" occupies a very specific niche, and the lack of QoL features for collectors keeps this from reaching higher tiers.
My Dex is incomplete. I'm going to go stare at my spreadsheet and try not to cry.
— DexHunter Ace, signing off. 91.2%. Unacceptable.





