MISSION REPORT: POKEMON CLOSE COMBAT
Explorer: DexHunter Ace (LVL. 100)
Region Designation: Close Combat
Mission Status: ABORTED — Dex Completion: IMPOSSIBLE
Logged Hours: 2.3 hours
Date Filed: Expedition Archive, Current Cycle
INITIAL CONTACT — 00:00:00
Okay. I need to be upfront. When I received the briefing for this mission, my eye twitched. "An exclusive lineup consisting entirely of Fighting-type Pokémon." My first thought: How many slots are we talking? My second thought: Wait, is this even a region?
Short answer: barely. This isn't a traditional expedition. There's no sprawling landmass, no eight-gym gauntlet, no Elite Four chamber at the end of a Victory Road. Pokemon Close Combat is a fighting game wearing a Pokémon skin. Think of it less like exploring a new region and more like walking into a single-room dojo where every sparring partner is a Machamp variant. The intel tagged this as "RPGXP" and "Completed" alongside contradictory tags like "Emerald, GBA, FireRed" — already a red flag. The base ROM came back NOT FOUND. The field tags are a mess of duplicates. My spreadsheet cried.
THE LANDSCAPE
There is no landscape. Not in any meaningful sense for an Explorer. No routes. No caves. No Hidden Grottos to map (and believe me, I TRIED to find something resembling one). The visual environment is functional — clean enough tilesets, nothing that caused my eyes to bleed — but there's no world to chart. No terrain anomalies. No secret paths behind waterfalls. No obscure NPC tucked into a corner house who gives you a rare egg.
For someone like me — someone who literally cross-references area encounter tables against Serebii data for ROM hack accuracy — this was like being dropped into an empty warehouse and told to complete a National Dex.
THE DEX SITUATION — CRITICAL FAILURE
Here's where my soul left my body. The roster is exclusively Fighting-type Pokémon. That's the concept. That's the entire conceit. You pick a Fighting-type, you battle other Fighting-types. That's it.
MISSABLE EVENT WARNING! Save before entering the cave. — Actually, scratch that. There IS no cave. There's nothing to miss because there's nothing to find. This is the first time in my career where that phrase is irrelevant, and it haunts me.
There is no Pokédex system. No catch mechanic. No wild encounters. No breeding. No egg groups to optimize. The concept of a Living Dex doesn't apply here. I stared at my screen for a full minute processing this. Living Dex is possible without cheats? The question doesn't even exist in this dimension. There's no Dex. There's no catching. There's choosing a fighter from a menu and pressing buttons.
My completion percentage sits at an existential N/A%, and I don't know how to file that.
QoL ASSESSMENT
I evaluate every region by its quality-of-life infrastructure. Link Cable items? Trade evolution workarounds? Infinite Repels? Shiny odds modifiers? None of these systems exist here because none of these systems are needed. This isn't a ROM hack in the traditional sense. It's a fan-made fighting minigame.
There's no inventory. No held items. No EV training. No IV checker NPC. No DexNav. Shiny hunting method: DexNav chaining works perfectly — except there's no DexNav, no chaining, and no shinies to hunt. I checked. I checked THOROUGHLY. 2.3 hours of checking. My spreadsheet has a new tab labeled "VOID."
Best QoL: Infinite Repel system? Irrelevant. There's nothing to repel. There's nothing to attract. There's just a fighting game.
THREAT LEVEL & COMBAT
Credit where it's due: the actual fighting mechanics function. You select a Fighting-type Pokémon from the available roster, and you battle. The AI opponents hit reasonably hard. Type matchups are obviously homogeneous — Fighting vs. Fighting across the board — so strategy comes down to stat spreads, move coverage, and prediction. It's not broken. It works.
But "it works" is a low bar for someone who evaluates regions on 47 different completion metrics.
The difficulty is hard to assess on any standard scale because the format is so alien to a typical expedition. Hostile entities are competent but not memorable. There are no gym puzzles to solve, no rival ambushes, no champion gauntlet. Just rounds.
POST-GAME
Post-game is massive. Battle Frontier included. — I'm being sarcastic. There is no post-game because there is no main game in the RPG sense. There's no story arc to conclude, no credits to roll, no second region to unlock. You fight. You stop fighting. You close the application. That's the lifecycle.
100% completion took me 85 hours? No. 100% completion took me 2.3 hours and the only reason it took that long is because I spent 90 minutes desperately searching for a hidden Pokédex screen, a secret catch mode, ANYTHING that would let me catalog creatures. I found nothing.
ANOMALY LOG
- Tag Confusion: The briefing listed this as "Emerald, GBA" AND "FireRed, GBA" AND "RPGXP" AND "Completed" AND "Demo 11" simultaneously. The tags are contradictory and chaotic. Base ROM: NOT FOUND. Status: unknown despite being tagged Completed. This is either a filing error at HQ or the most disorganized mission briefing I've ever received.
- No Recon Data: Field reconnaissance from other travelers came back as [object Object] — which is either a data corruption anomaly or literally nobody filed a report. Either way, I was flying blind.
- Identity Crisis: This project doesn't know what it wants to be. The Pokémon IP is draped over a bare-bones fighting framework. For someone looking for a quick Fighting-type brawl? Maybe there's something here. For a completionist? This is a desert with no oasis.
FINAL FIELD ASSESSMENT
I don't say this lightly: this region has nothing for me. No Dex to fill. No shinies to hunt. No post-game to excavate. No QoL features to evaluate because there are no systems complex enough to need them. Link Cable item is available in Department Store. Huge W. — except there's no Department Store, no Link Cable, and no evolutions to trigger.
Pokemon Close Combat is a novelty project. A small, self-contained Fighting-type battle simulator. It functions. It doesn't crash. The creator clearly built what they intended to build. But what they intended to build is fundamentally incompatible with completionist exploration. My Pokédex remains empty — not incomplete, but nonexistent — and that's a feeling I wouldn't wish on any Explorer.
NOTE TO FUTURE EXPLORERS: If you're a completionist, a shiny hunter, or a Dex chaser — this is not your mission. If you just want to throw hands with Hitmonchan for 20 minutes, you might find something here. Calibrate expectations accordingly. Completion percentage achievable: undefined. Hours to 100%: the concept does not apply. I need to go lie down.





