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Home/GBA/Dragon Ball Z: Team TrainingUpdated: 2/13/2026

DRAGON BALL Z: TEAM TRAINING DOWNLOADWorth Trying the Demo

DEMOv9.2GBA
Dragon Ball Z: Team Training
v9.2
Difficulty
MODERATE (Tier 2)

Some challenge

Dragon Ball Z: Team Training is a GBA ROM Hack by Z-Max based on Pokemon Fire Red in English. And it is now available to download. It was last updated on April 21, 2024.

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FIELD EVIDENCE

8 CAPTURES
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# TAGS

CompletedFireRedGBACompletedEmeraldGBANEW RELEASEEmeraldGBACompletedFireRedGBAEmeraldGBA
CURATOR'S LOG
COMMUNITY #315
DexHunter Ace
DexHunter Ace
LVL. 56 EXPLORER
CompletionistShiny HuntingPokedexPost-Game

"100% Completionist. Has a spreadsheet for Hidden Item locations."

Writer Tone
Manic, obsessive, detailed. Focuses on QoL (Quality of Life) features and availability.
ENTRY DATE: February 13, 2026

Mission Report

"Following is a detailed account of my experience in this ROM hack region..."

Duration38 hours
Threat Levelnormal
Tech Specs
STANDARD GBA
Ideal For
ExplorersHistorians

MISSION REPORT — DRAGON BALL Z: TEAM TRAINING (v9.2)

Explorer: DexHunter Ace (LVL. 100)
Region Designation: DBZ-FireRed Sector (Earth / Namek / Other World)
Base Terrain: Kanto infrastructure, completely reskinned
Expedition Duration: 38 hours
Dex Completion: 87.4%

INITIAL CONTACT — WHAT IS THIS PLACE?

Okay. OKAY. Let me just — let me breathe for a second. This region is not a Pokémon region. I need to state that upfront because my completionist brain almost short-circuited on arrival. Every single creature in the local Dex has been replaced. Every. Single. One. We're not catching Pidgey and Rattata here. We're catching Saibamen, Cell Jrs., and literal Namekian warriors. The entire fauna of this world has been restructured around the Dragon Ball Z universe, mapped onto the FireRed skeleton. The Kanto geography is still underneath — you can feel the bones of Pallet Town, Viridian Forest, the Sevii Islands — but every sprite, every encounter table, every "Pokémon" is a DBZ character or creature.

My Dex doesn't list species numbers the way I'm used to. It lists fighters. Goku is in there. Vegeta is in there. Frieza, Cell, Buu — they're all catalogued as capturable entities. The moment I realized that, I felt that old familiar itch. You know the one. The "I will not rest until every slot is filled" itch. 87.4% and counting. I'm going back in.

THE LANDSCAPE — KANTO WEARING A SAIYAN SUIT

Visually, this region is a strange beast. The overworld is recognizably Kanto — the tile layouts, the route structures, the building interiors — but the sprite work has been overhauled to fit the DBZ aesthetic. Character sprites are custom. The "Pokémon" sprites range from surprisingly solid custom work to slightly rough edits, but honestly? For a hack of this scope, the visual identity holds together better than I expected. The battle backgrounds still feel very FireRed, which creates occasional tonal whiplash when you're watching a Super Saiyan fight a Saibaman against a backdrop of Route 1 grass, but it's a minor anomaly.

The music has been partially replaced with DBZ-inspired tracks. Some hit hard; some loop a bit aggressively. Nothing game-breaking, but I did mute a couple of routes after hour 20 because my ears needed mercy.

THE DEX — HERE'S WHERE I LOST MY MIND

The full roster is approximately 165+ fighters, mapped across the original 151 Kanto slots plus some extended entries. Evolution lines follow DBZ power-up logic: base form Goku evolves into Super Saiyan Goku, then SSJ2, SSJ3, and so on. Frieza has his transformation chain. Cell has his forms. This is genuinely clever design — the evolution mechanic makes sense within the DBZ framework in a way that a lot of anime-to-Pokémon hacks completely fumble.

MISSABLE EVENT WARNING! Save before entering the cave — and I mean this literally for a couple of the legendary-tier fighters. Some one-time encounter spots exist for characters like Beerus and Whis, and if you knock them out or flee, I could not confirm a respawn mechanism. I soft-reset fourteen times on one of them. FOURTEEN. My blood pressure is still recovering.

Now, the critical question: Living Dex is possible without cheats. Mostly. Every fighter I found was obtainable through normal gameplay — wild encounters, story events, evolution. There are no trade evolutions gated behind a second cartridge or a missing Link Cable mechanic, because the entire trade evolution system has been bypassed. Fighters that would normally require trading simply evolve at specific levels or via stones. For a completionist, this is oxygen. This is breathable air. I cannot overstate how many hacks fumble this, and Z-Max just... didn't.

That said, I hit a wall at 87.4%. A few roster slots seem to correspond to ultra-rare encounter rates or potentially version-exclusive logic that wasn't fully documented. I've been grinding Route 7's equivalent for three hours looking for a specific Ginyu Force member. Three. Hours. If anyone has a spawn table, contact me immediately. I am not okay.

THREAT LEVEL — SURPRISINGLY SPICY

I came in expecting a casual nostalgia romp. I was wrong. The difficulty curve here is uneven but occasionally brutal. The first few Gym equivalents ("Z-Fighters" who serve as regional bosses) are manageable, but around the mid-game, the AI starts running optimized movesets and the level curve spikes. One boss — I won't spoil who — ran a team with full type coverage, held items, and what felt like EV-trained stats. I got swept twice before I adjusted my roster.

The type chart has been modified to reflect DBZ logic. Ki-based attacks, physical combat types, energy types — it's a custom type system layered over the original FireRed engine. It takes some adjustment. I spent the first three hours getting bodied because I was thinking in Pokémon types instead of DBZ power dynamics. Once it clicks, it clicks, but there's a learning curve that the game doesn't always communicate well.

QoL ASSESSMENT — THE COMPLETIONIST CHECKLIST

Here's where I get granular, because this is what matters to me and to anyone else who lives and dies by the Dex:

  • Trade Evolutions: Eliminated. Evolution happens via level-up or stones. No Link Cable item needed because there's no trade gate at all. Functionally equivalent to "Link Cable item is available in Department Store. Huge W." — the problem simply doesn't exist here.
  • Repel System: Standard FireRed repel logic. No infinite repel toggle. I burned through approximately 340 Super Repels during my expedition. My wallet is crying.
  • Shiny Variants: They exist! The shiny palettes are... interesting. Some fighters get alternate color schemes that reference different DBZ arcs (I caught what I believe is a shiny Vegeta with Majin coloring and nearly fell out of my chair). However, there's no DexNav, no chaining system, no Masuda Method equivalent. Shiny hunting here is pure full-odds random encounters. Old school. Painful. Beautiful. I respect it but I also hate it.
  • Post-Game: The Sevii Islands equivalent is accessible and contains additional fighters and story content. It's not what I'd call "massive" — there's no Battle Frontier, no post-game tournament circuit, no endless dungeon. But there's enough content to push another 8-10 hours of Dex hunting and some bonus boss fights. For a FireRed-base hack, it's adequate. Not Unbound-level, but adequate.
  • Save System: Standard FireRed save. No quick-save, no auto-save. SAVE OFTEN. I lost 45 minutes of grinding to a crash once — more on that below.

ANOMALY LOG — BUGS AND GLITCHES

I encountered three notable anomalies during my 38-hour expedition:

  • Anomaly #1: A hard crash on the Sevii Islands equivalent when interacting with a specific NPC near a dock. Reproducible. I avoided the NPC on subsequent visits and had no further issues, but it's there, lurking.
  • Anomaly #2: One fighter's evolution animation caused a brief graphical corruption — the screen tore for about two seconds before resolving. Cosmetic only, no data loss, but it spiked my anxiety.
  • Anomaly #3: A move description text overflow that rendered gibberish for one Ki-type attack. The move itself functioned correctly; only the description was garbled.

None of these were expedition-ending, but they're worth logging. The overall stability is solid for a hack of this ambition, but it's not bulletproof.

FINAL FIELD ASSESSMENT

Dragon Ball Z: Team Training is a deeply weird, deeply ambitious project that I did not expect to spend 38 hours inside. It's a total conversion — not a Pokémon hack with a DBZ coat of paint, but a genuine attempt to rebuild the creature-collection loop around a completely different fictional universe. And for the most part? It works. The Dex is fun to fill. The evolution logic is satisfying. The fact that I can build a living collection of every DBZ fighter without trade gates or event-locked mythicals is a massive quality-of-life win that puts this ahead of plenty of "serious" ROM hacks.

But it's rough around the edges. The difficulty curve is inconsistent. The QoL features are basically stock FireRed — no modern conveniences. The post-game exists but doesn't go deep. And that 87.4% completion is going to haunt me until I crack those last few encounter tables.

100% completion took me — well, it hasn't yet. I'm projecting roughly 45-50 hours if I can crack the remaining roster slots. The 38 hours I've logged so far represent a thorough but not exhaustive sweep.

This is a novelty expedition, but it's a good novelty expedition. If you're a completionist who also happens to love Dragon Ball Z, this is going to scratch an itch you didn't know you had. If you're looking for cutting-edge QoL and polished post-game systems, look elsewhere. But if you want to catch Frieza in a Poké Ball and watch Goku evolve into a Super Saiyan via the level-up screen? Yeah. This delivers exactly that.

FIELD NOTE: Keep multiple save states. The anomalies are rare but real, and losing progress on a Dex-filling run is the kind of pain that changes a person.
Final AssessmentTRY DEMO
3/5
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Community Voices

5 testimonials
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"If you're a fan of Dragon Ball it's worth it."

Player #01
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"It's a pretty simple ROM hack, great for a Dragon Ball fan."

Player #02
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"I chose Goku as my starter and enjoyed the game."

Player #03
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"The save error is annoying but the game is fun."

Player #04
+ 1 more testimonials from the community
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Known Issues

5 reported
Community ReportsIssues reported by players. May be version-specific.
  • 1Save error 'The 1M sub-circuit board is not installed' requiring emulator save type adjustment
  • 2Save file deletion errors after the league
  • 3Bug where fighters in wild or opposing teams spam struggle moves (fixed in v6)
  • 4Fusion script causing move bugs in some versions
  • 5Emulator compatibility issues with saving on some platforms

💡 TIP: Check for patches/updates. Many issues get fixed in newer versions.

Creator: Z-Max

Base ROM: Pokemon FireRed

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